Every unit gets two AP each turn. Move → attack, move → fortify, retreat → repair, or move twice. Each unit can strike once per turn.
OFFLINE
NO ACCOUNT. NO SERVER STATE. NO MERCY.
Outthink a human.
Across a live peer link.
A fast tactical control game where every move, attack, shield and capture crosses a direct WebRTC data channel.
◈ 2 players◈ 5–10 min◈ P2P WebRTC◈ mobile ready
R
Peer discovery uses PeerJS signaling. Match state lives only with the host and travels over WebRTC DataChannel.
SECURE LINK INITIALIZING
Room created.
ROOM CODE
HOSTCYAN COMMAND
WAITING…MAGENTA COMMAND
Opening signaling channel…
01 SELECT → 02 SPEND 2 AP → 03 CONTROL RELAY ZONES → 04 SCORE